luna
ECS(Entity, component, system) game framework built with Lua/LÖVE.
Contains various functionalities to speed up game development when using Lua .
[Basic functionalities]
- ECS managers
- Entity handling (creation, removal, etc.)
- Component modification
- Observer pattern implementation
- Emit and trigger signals
- Affects engines, systems, etc.
- State manager
- Stash states saving their current configs and entities or;
- Close states removing everything
- Trigger screen transitions
[Download]
| Published | 4 days ago |
| Status | In development |
| Category | Tool |
| Platforms | HTML5 |
| Author | Gabirel |
| Tags | framework, software |
| Content | No generative AI was used |


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