ECS(Entity, component, system) game framework built with Lua/LÖVE.

Contains various functionalities to speed up game development when using Lua . 

[Basic functionalities]

  • ECS managers
    • Entity handling (creation, removal, etc.)
    • Component modification 
  • Observer pattern implementation
    • Emit and trigger signals
    • Affects engines, systems, etc.
  • State manager 
    • Stash states saving their current configs and entities or;
    • Close states removing everything
    • Trigger screen transitions 

[Download]

https://gitlab.com/Valenca/luna-public

Published 4 days ago
StatusIn development
CategoryTool
PlatformsHTML5
AuthorGabirel
Tagsframework, software
ContentNo generative AI was used

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